The Abominable Horror Crypt of Vampire Horror!Sorry about that title... hehe - I'm in 50's mode.
OK well anyway - I'm doing a scenario for 3-4 players late October.
I've got a building suitable as a mansion, and I've got a stack of "dungeon tiles" made from cardboard and cork. (looks great).
The players will venture forth into the night to rescue the daughter of a local merchant who was last seen in the area.
I'm thinking that it'll be a two-part scenario - one storming the mansion and one searching the crypts.
Part one will feature minions of the dreaded Nosferati in the crypts. Like Kossacks/hunchbacks/bats/wolves/spiders. The clichées.
Part two will feature two nosferati (the ones I've postet in gallery) and some more minions.
The first board will be a 4x4 table... with a host of aquatic wool puffs to simlute fog. Thick fog. No terrain or other features are put on.
The players will then move from one edge through the fog, searching for the mansion and stumbling upon minions. I imagine the manison would be placed in the far corner to secure something happening. A bit of abstraction is required as surely in this scale a 4x4 will be completely clear to even the most blinded people and even in a fog.
The encounters planned are:
A cossite campfire. consisting of 4 cossack, a wolf and a campfire. They'll fight to death of course.
A graveryard. Don't know about this, but it would suit the 50's theme. General horror to be expected there. Ghouls/zombies/skellies perhaps? Or perhaps even a book.... clatu veratu necktie?
A twisted forest. Well I don't think it would be the same without - I mean; where would the werewolves live?!
Once the players find the mansion, they'll have to break in and fight the hunchbacks (i'll use floor plans as moving around in buildings is hard to do well and figures take up a lot more space compared to reallife people with their bases) and gain access to the crypts.
This would be part 1.
What do you think (be brutish and honest)?
I can't really settle on a major thing though - what rules to use! Suggestions are MUCH appreciated. I think I want a lot of randomness to it. Random movement or at least partially, so you say "keep going that direction, so you'll be there by turn 3, so I can go this and be there by turn blablabla". More gambling, less thought-stuff. But still funny.